Composer, Design Engineer
Official soundtrack for LAZR, a
retro cyberpunk platformer
Moods: eerie, frenetic, forlorn
Adaptive music and sound effects for
Atgtha in Absurdia
by FourbitFriday. The music here is designed to adapt to the
player's movement, creating a unique experience each time the game
is played.
Moods: spooky, majestic, hair-raising
Speculative soundtrack of trailer for
Ooblets, a game about farming
and collecting creatures.
Moods: playful, child-like, whimsical
Speculative soundtrack of trailer for
BELOW by Capybara games
Moods: dark, omnious, foreboding, dramatic
Speculative soundtrack of trailer for
Guildlings by sirvo studios
Moods: adventurous, fun, quirky, poignant
Sometimes when starting a new composition for a video game the
first thing I do is focus of the mood that I want for the
piece. I made this graph from the moods listed on
AllMusic to make it easier
to find just the right vibe, and to find adjacent feelings to
potentially drift into.
View Music Mood Graph
This hybrid music recording format was designed and built for a 2-song release. The format has dual function as both a USB flash storage drive and a traditional cassette tape. The release is short enough in duration that it does not require much magnetic tape, which frees up enough room inside the cassette to install a USB flash drive and connector.
If you'd like to work together or just say hi, feel free to email me: [enable javascript and reload to reveal]